Hey Hendrik! Imagine juggling a full-time desk job, raising two kids, handling bills and rent, running a thriving YouTube channel with 200k subs, and still cranking out an epic 2D adventure in Godot on the side?
What if that chaotic hustle is actually the secret to staying motivated, shipping games, and building a creative empire without burning out?
In this episode, I chat with Mark, aka Goodgis, the YouTuber and dev behind the Metroidvania-meets-Zelda gem, Dewdrop Dynasty, a bouncy, pixel-art world about a gun-jumping bee.
Is finishing your game more about raw commitment than flawless ideas? Why might Kickstarter feel like golden handcuffs for indies (and when to skip it altogether)?
How do you know if your game concept is worth pursuing from the jump?
Does building a family hinder or supercharge your dev journey—and can your spouse become your ultimate productivity hack? Why do indie projects morph endlessly with tiny teams? How to balance YouTube, a day job, and game dev without going insane? And why is Godot Mark's go-to engine for lightweight, chaos-free creation?
Mark spills insights from his life as a graphic designer, family man, and indie powerhouse, even cracking open Dewdrop Dynasty live for a mind-blowing demo that'll fire up your own builds.
Don't skip this one, it's loaded with real-talk gems on grit, growth, and getting your game done.
Listen now! |