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My name is Thomas Brush, and I make a full time income from my indie games. You can do it too

Get started by attending my free workshop about how to secure six-figures in indie game funding before even finishing your game. 

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You don't have to spend years making a game before going full time. I've got a few shortcuts for you!

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A Message From Thomas

There's nothing that frustrates me more than developers claiming the indie game dream is dead, or that it's a pipe dream. I know how hard the dream is, but I also know it's possible. I continue to achieve it, and thousands of other game devs do as well. 

That's why I do what I do. I love making games, I love marketing, and I love building brands. You can do it too, and genuinely believe that. And I just want to see you succeed. I want to see you achieve that dream of making your own indie games from your own home, and I want to see you fulfilled creatively, spiritually, mentally, and financially.  

I'm here to help. You've got this!

So many of us dream of making indie games from the comfort of our own home.


But the truth is, most game dev hobbyists have no idea how to actually finish a game and make a full time income doing it.


This is why so many game developers on social media are cynical about the idea of making a full time income as a game developer. I get it, the idea of being free to make your own indie games while making money seems like a pipe dream. For so many of us, we believe lies like:

  • The indie game dream is a pipe dream.
  • We're not smart enough or motivated enough to actually finish and release a profitable game.
  • Being a successful digital entrepreneur is "not for us". That's for the geniuses...

Meet Thomas Brush

I started creating my first commercial release in college, and continued its development while working a desk job I hated. I finished that game being completely self-taught. It was called Pinstripe, and since launching, the rest is history. I’ve consistently earned six-figures in revenue for half a decade. My games Pinstripe & Neversong have launched on pretty much every single platform, all while I’ve grown a large following of over 360,000 subscribers, teaching game development on YouTube. I even made a game for the world’s biggest YouTuber in just 14 days.

From Kickstarter to working with publishers, and everything in between, I’ve done it all. I know you can do it too, and I’m going to show you the short-cuts to success so you don’t have to wander around aimlessly for a decade like I did! Let’s do this!

I'd Love To Hear From You

I know the game dev journey is insanely challenging. I'd love to hear from you, and my hope is that I can help you any way I can. Me and my team will try and connect if possible! Please say hello using the form!

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Me and my assistant will do our very best to reading your email!