The simplest path to going full time game dev all with the guiding hand of a three-time published game dev.

 

 

Only 12 Spots... Join Now!

See What Results My Other Courses Are Getting My Students

NICE TO MEET YOU

I'm Thomas Brush

My name is Thomas Brush and I'm the creator of Pinstripe, Neversong and Twisted Tower.

If you've always dreamt of not only creating indie games from scratch, but making actual money from your games, then I've got something awesome for you today.

GAMES FEATURED BY

It Doesn't Matter If You Just Started Your Game, Or You're About To Launch.

 

This Community Is For You.

 

💡Craft A $100,000 Game Idea

How do you know if your game idea is actually... you know... profitable? When a game idea has three key elements, you can almost prove it’s rock-solid before writing a single line of code.

I want to come alongside you and turn your generic game idea into something worth a full time paycheck.

 

🛑Don't Make A Full Game... Yet!

Most game developers start “finishing” their game before they’ve even validated the idea.

They jump into art, music, menus, and features too early — ending up with a bloated mess that’s impossible to finish.

In my group coaching program, you’ll be guided step-by-step in the right order: from idea to prototype to polished indie title, with every stage approved by me and the community.

💰Get Paid Before You Finish It

No, it’s not a gimmick. This is standard for thousands of successful indie devs: you can go full-time with just a polished demo.

No more burning the midnight oil after your job or studies. Build a simple demo, then secure publisher funding or crowdfunding.

Even if you self-publish, the same demo can drive tens of thousands of wishlists that turn into real sales at launch.

There’s a proven process, and I’ll hold your hand every step of the way.

 

🎮 Actually Release A Commercial Game!

Whether you secure full time funding with just a demo, or your want to wait until your 1.0 launch, I'm going to be right there with you.

From a demo to a fully fleshed out indie game, to the step-by-step process of preparing for a full indie title launch, I'm going to hold your hand, and guide to (hopefully!) hitting the Steam front page like I did. The trending games tab is not as elusive as it might seem. Let's launch your commercial indie game with a major splash!

 

If you're one of the 12 game devs chosen to work with Thomas Brush...

 

  ...you will learn the entire blueprint he has developed over 15+ years of going full time with three commercial indie titles, generating over a million dollars in gross revenue and funding.

Here's What You're Going To Get When You Join My Exclusive 12-Person Group Coaching

"Four Steps To Full Time" Training Modules

In between our calls and private chat, you're going to be following a super simple, step by step blueprint so you don't get side-tracked. It doesn't matter if you're starting a fresh new game, or you're almost finished with your current title!

It's super simple, but dangerously effective at taking you from zero to launching a profitable indie title. I've been developing this super-simple blueprint for 15 years. It will act as guardrails to ensure you don't quit a bloated, over-scoped indie game, and ensure you craft a profitable game idea, prototype it, test it, polish it, and get it published (or self publish it!)

1 Year of Private Group Calls With Thomas Brush

Twice a month for an entire year, you'll get direct access to me in a live group coaching call. It doesn't matter if you're starting a fresh new game, or you're almost finished with your current title! Bring you questions, your games, your insecurities, and I'm going to shoot straight with you. I'm going to give you invaluable advice about what I'd do if I was making your game, and bring you one step closer to getting the game funded, or help you launch it so it's actually profitable.

There's no question that is off the table. Plus you're going to join hands with a private community of fellow game devs who are building beautiful games alongside you.

Private Chat With Thomas & The 12-Person Group

In between our twice monthly calls, I've got you covered. I'll be hanging out with you, along with a tight group of likeminded game devs, in an exclusive 12-person community where you can post your game ideas, footage of your project, screenshots, and any questions you have.

I'm not just going to pop up every once in a while: I'm going to do my very best to answer every question you have, and cheer you on.

This is my favorite part of this community: banging out ideas with 11 other developers, working through pain points, and coming up with solutions that bring you one step closer to launching your dream indie game, full time!

I'm going to treat your game like it was my own.

Bonus: Game Art Mastery Courses

Do you feel completely lost when it comes to game art? Or worse, do you feel overwhelmed? As a bonus, I'm going to throw in my 2D and 3D art programs, designed to only teach what you really need to know as an indie, and ignore the bloat. In these art programs, I teach exactly what I've done for both my 2D and 3D indie titles.

Bonus: Full Time Game Dev Course

Want to get the exact blueprint for securing six-figures from publishers with just a demo? What about crowdfunding? What if you could follow a step-by-step guide and release a Kickstarter that raises tens of thousands of dollars in less than 24 hours?

I've done this, and I show you exactly how to do this in my Full Time Game Dev course. This is the perfect reference material as I we walk through these 12 months together!

Bonus: YouTube Game Dev Course

What if you could use YouTube to collect thousands of wishlists, or even better, generate tens of thousands of dollars to help you finish creating your game?

In this course, I teach the exact blueprint I used to create a YouTube game development channel that generated over a million dollars in sponsorships, course sales, and ad revenue.

 

The total value of this group coaching could be worth more than $100,000.

 

Would private coaching from an actual indie dev be worth it if you released your profitable, dream indie title?

The Choice Is Yours

No matter where you are in your game's development cycle, I want to be there right alongside you with 11 other dedicated game devs. Let's make your dream game not only a reality, but profitable!

Monthly

 $1,000 / month

  • Can't do the full payment? I've got you!
  • You'll be billed every month for 12 months. If you want to save, consider the full year payment up front.
Enroll Now

12-Months

 

 $12,000

$10,000

 BEST VALUE

  • Save $2,000 by paying for the full coaching program for a full year.
  • You'll be billed once, and you'll be instantly enrolled in the private community.
Enroll Now

Satisfaction Guarenteed

 

If the coaching program isn't what you were looking for, I don't want your money. I want you to be fully satisfied. So, please let me know at thomas@fulltimegamedev.com within the first 14 days for a full refund. I won't ask any questions. It won't even hurt my feelings.