Here's What You're Going To Get When You Join My Exclusive 12-Person Group Coaching

6 Months of Private Group Calls With Thomas Brush
Twice a month for 6 months, you'll get direct access to me in a live group coaching call. It doesn't matter if you're starting a fresh new game, or you're almost finished with your current title! Bring you questions, your games, your insecurities, and I'm going to shoot straight with you. I'm going to give you invaluable advice about what I'd do if I was making your game, and bring you one step closer to getting the game funded, or help you launch it so it's actually profitable.
There's no question that is off the table. Plus you're going to join hands with a private community of fellow game devs who are building beautiful games alongside you.

Private Chat With Thomas & The 12-Person Group
In between our twice monthly calls, I've got you covered. I'll be hanging out with you, along with a tight group of likeminded game devs, in an exclusive 12-person community where you can post your game ideas, footage of your project, screenshots, and any questions you have.
I'm not just going to pop up every once in a while: I'm going to do my very best to answer every question you have, and cheer you on.
This is my favorite part of this community: banging out ideas with 11 other developers, working through pain points, and coming up with solutions that bring you one step closer to launching your dream indie game, full time!
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"Four Steps To Full Time" Training Modules
In between our calls and private chat, you're going to be following a super simple, step by step blueprint so you don't get side-tracked. It doesn't matter if you're starting a fresh new game, or you're almost finished with your current title!
It's super simple, but dangerously effective at taking you from zero to launching a profitable indie title. I've been developing this super-simple blueprint for 15 years. It will act as guardrails to ensure you don't quit a bloated, over-scoped indie game, and ensure you craft a profitable game idea, prototype it, test it, polish it, and get it published (or self publish it!)
I'm going to treat your game like it was my own.

Bonus: Game Art Mastery Courses
Do you feel completely lost when it comes to game art? Or worse, do you feel overwhelmed? As a bonus, I'm going to throw in my 2D and 3D art programs, designed to only teach what you really need to know as an indie, and ignore the bloat. In these art programs, I teach exactly what I've done for both my 2D and 3D indie titles.

Bonus:Â Full Time Game Dev Course
Want to get the exact blueprint for securing six-figures from publishers with just a demo? What about crowdfunding? What if you could follow a step-by-step guide and release a Kickstarter that raises tens of thousands of dollars in less than 24 hours?
I've done this, and I show you exactly how to do this in my Full Time Game Dev course. This is the perfect reference material as I we walk through these 12 months together!

Bonus: YouTube Game Dev Course
What if you could use YouTube to collect thousands of wishlists, or even better, generate tens of thousands of dollars to help you finish creating your game?
In this course, I teach the exact blueprint I used to create a YouTube game development channel that generated over a million dollars in sponsorships, course sales, and ad revenue.