
All Episodes
Episodes
Ep. 014 - How This Game Dev Got 100,000 Wishlists In A Week
In this podcast episode, Gavin Eisenbeigz, the creator of Choo Choo Charles, and I discuss how he got 100,000 wishlists for the second time! ► Learn how to become a full time game dev, free:...
View Episode
Ep. 013 - I Quit My Job To Make Games ALONE
In this podcast episode, I chat with Thomas Stewart, who's one of my Full Time Game Dev students and the creator of Tanks But No Tanks and Bridges & Docks.
► Learn how to become a full time game dev, free:...
View Episode
Ep. 012 - How My Game Made $150,000 With NO EXPERIENCE
In this podcast episode, I chat with Chris Stair, creator of Bō: Path of the Teal Lotus, about how he made $150,000 with no experience.
► Learn to make 6-figures with a demo:...
View Episode
Ep. 011 - How To Make A Viral Indie Game
In this podcast episode, I chat with Square Glade Games about how they got 100,000 wish lists for their game!
► Learn how to become a full time game dev, free: https://www.clkmg.com/fulltimegamedev/webinar
► Wishlist...
View Episode
Ep. 010 - Why This Halo Developer Went Indie (And Completely Solo!)
In this podcast episode, I chat with Joe Winter, creator of Song of Iron, and why he left Triple A to become an indie!
► Learn how to become a full time game dev, free: https://www.clkmg.com/fulltimegamedev/webinar
►...
View Episode
Ep. 009 - "I Quit My Job To Make My Indie Game"
In this podcast episode, I chat with Kyle Banks about how he went full time to make his game.
► Learn how to become a full time game dev, free: https://www.clkmg.com/fulltimegamedev/webinar
► Wishlist Farewell North:...
View Episode
Ep. 008 - The Long, Perilous Journey of Creating Cult Of The Lamb
In this podcast episode, I chat with Jimp of Massive Monster, the artist behind Cult of the Lamb's massive success.
► Learn how to become a full time game dev, free: https://www.clkmg.com/fulltimegamedev/webinar
►...
View Episode
Ep. 006 - How This Game Dev Sold 50,000+ Copies of His Game
In this podcast episode, I chat with Jason Smith who's game Cultic sold over 50,000 copies!
► Learn how to become a full time game dev, free: https://www.clkmg.com/fulltimegamedev/webinar
► You can get Cultic here:...
View Episode
Ep. 007 - How This Game Dev Sold 1,000,000 Copies of His Game (In A WEEK)
In this podcast episode, I chat with Jay Armstrong of Massive Monster, who sold over 1,000,000 copies of Cult of Lamb in a week.
► Learn how to become a full time game dev, free:...
View Episode
Ep. 005 - How This Game Dev Got 100 Million Views In 1 Day
In this podcast episode, I chat with Gavin Eisenbeigz @TwoStarGames , one of my favorite devs who hit the jackpot after his game Choo-Choo Charles got over 100 million views in 1 day.
► Learn how to become a full...
View Episode
Ep. 004 - Making 90s Games Full Time
In this podcast episode I interview Aaron Gwynaire of Defy Reality Entertainment, and we discuss how he was able to follow his passion for game development and find a publisher for his Myst inspired Point and Click...
View Episode
Ep. 003 - Being A Solo Dev Is Horrifying
In this podcast episode I interview Bobby (AKA Mystive Dev), and we discuss how he was able to market his horror game Mirror Forge by getting his community involved in its development.
► Learn how to become a full...
View Episode